This activity provides students with a fun, game context in which to practice their addition skills. It also introduces concepts of probability.
Perform addition calculations using numbers 1-6
A description of the mathematics explored in the unit The mathematics in this unit is at the higher end of Level 4, but should be manageable with support from the teacher. Students will need to understand how to use powers of numbers in practical situations, and how to draw and interpret probability trees. This unit investigates expected outcomes of probability events, in the practical context of the game Greedy Pig.
In this introductory session we introduce the game of Greedy Pig and play it several times to give students a chance to identify some possible strategies.
Introduce the game of Greedy Pig and explain the rules.
Greedy Pig
In this session we investigate some of the strategies to see which are more successful.
In these two sessions we try to find the best number of rolls of the die to remain in the game by experimentation and by theoretical probability. There is a lot to cover in this sequence, and will need to be split into at least two sessions. Where the split occurs depends on the ability of the students. For some classes students can be expected to work out much of the theoretical understandings themselves; for others – a lot of support will be required. Revision of aspects of theoretical probability and probability trees may be required.

|
Number of rolls |
Chance of scoring |
Score |
Expected total score |
|
n |
(5/6)n |
4n |
(5/6)n x 4n |
|
1 |
0.83 |
4 |
3.33 |
|
2 |
0.69 |
8 |
5.56 |
|
3 |
0.58 |
12 |
6.94 |
|
4 |
0.48 |
16 |
7.72 |
|
5 |
0.40 |
20 |
8.04 |
|
6 |
0.33 |
24 |
8.04 |
|
7 |
0.28 |
28 |
7.81 |
|
8 |
0.23 |
32 |
7.44 |
|
9 |
0.19 |
36 |
6.98 |
|
10 |
0.16 |
40 |
6.46 |
In today’s session we look at the alternative strategy of choosing a certain target score and stopping if you reach it on any given turn.
Play a game of Greedy Pig, with students choosing a target total for each turn. (ie. Stay in until you have 15 points and then save your score)
Compare the success of different target totals.
Which was most successful?
How much did each number score on average? (Remember to include the zeroes when calculating averages.)
Ask students whether they can tell you for certain what the best target total is. Hopefully they will realise that with only 10 turns tested they can not know for sure which target total will be most successful in the long run. They will probably have realise that they should stay in until they have at least 10, but that 25 is too good a score to risk.
Ask students how we could find the best target total. Hopefully they will have realised from the previous sessions that a theoretical approach is more accurate.
How can we find what scores you should remain in on, and which you should save? Ask the class for suggestions.
Again we want to look at the two possibilities: either we roll a 1 and lose our whole score, or we roll a different number in which case we expect to gain on average 4 points.
So what are the expected outcomes for each possible value. If we have 0 points then there is a 1/6 chance that we will roll a 1 and get 0, and a 5/6 chance that we will get more points (an average of 4), so the expected outcome is (1/6 x 0)+(5/6 x 4) = 3.33.
Have students make a table of the expected scores for using a strategy of staying in the game until you have a total of at least 10 - 25 (you could use Excel or similar if you wish).
|
Total |
Total if 1 not rolled |
Expected total |
|
n |
n+4 |
5/6(n+4) |
|
10 |
14 |
11.67 |
|
11 |
15 |
12.50 |
|
12 |
16 |
13.33 |
|
13 |
17 |
14.17 |
|
14 |
18 |
15.00 |
|
15 |
19 |
15.83 |
|
16 |
20 |
16.67 |
|
17 |
21 |
17.50 |
|
18 |
22 |
18.33 |
|
19 |
23 |
19.17 |
|
20 |
24 |
20.00 |
|
21 |
25 |
20.83 |
|
22 |
26 |
21.67 |
|
23 |
27 |
22.50 |
|
24 |
28 |
23.33 |
|
25 |
29 |
24.17 |
Note: All values to 2 decimal places
Ask students to explain what this means.
Hopefully some will realise that although the expected totals keep going up, once they reach 20, the expected total for rolling again is lower than the score if they save their score where they are. Therefore, if your score is less than 20 you should roll again, but if it is more than 20 you should save your score.
Now ask the students :
What is the best strategy for playing Greedy Pig?
Discuss whether choosing a number of rolls to stay in for or choosing a target total is a better strategy.